EVE Online Go OFFLINE For an Extensive Scan over its Infrastructure
Due to a devastating denial-of-service attack, the multiplayer spaceship game EVE Online went offline for reprogramming.
EVE Online is a role-playing game, in which, from kids to gold farmers, rival gamers and occasionally hacktivists such as LulzSec can even strike out.
According to a statement updated on Facebook, as explained by the developers of EVE Online at CCP Games, they found some kind of disturbances in the integrity and defenses of its infrastructure and therefore as a precaution, they disconnected its server cluster from the internet.
It was on June 2, around 02:05 GMT, when CCP got to know about a major and sustained distributed denial-of-service attack (DDoS) against the Tranquility cluster (which houses EVE Online and DUST 514) and web servers.
They immediately decided to activate a taskforce of internal and external experts who could together evaluate the problem and bring it back to risk-free functioning. As a further result of the evaluation procedure the entire system was put offline so that mitigation plans could be placed in.
This is not the end. Though the EVE Online and DUST 514 have been re-evaluated with the best of precautions, the company is also planning to carry out an extensive scan of their entire infrastructure.
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